sure. it's like: <matName> - it's a name of the folder (M_<matName>) containing all the listed textures.
I've tried to search for that folders first and copy them into specific folder but I don't know how to search for folders. so I came with this bright idea. also the structure of the tree is supposed to be any. Right…
Can you show us your scene more? Could help us figure out what we are seeing here. Also, check your Preferences window for these: If you are still struggling, Please email us at support@marmoset.co with your scene bundle: Scene Bundle Export: 1) File > Export > Scene Bundle. (Save this to a newly created folder). 2) The…
thanks okidoki but node based something is still too much troubles . I look for some pre-build script that would scan resource folder for texture files with a list of specific suffixes and then process their green channel with certain value remapping or curve editing. Probably a task for chat GPT and Photoshop javascript.…
Hey there! thanks for reading. I'm having quite some trouble trying to export my textures. Even when DDO does the whole process of exporting the texture to the selected folder there's nothing there. Just nothing, nada, an empty folder. So, yes, first thing I checked out was if I was really exporting to the folder I had…
The engine will only load stuff thats in the level. No sense to just load all of them. The Null stuff is that somewhere you have a mesh placed in your level but you deleted it from the package. Its just that UDK sees it in the level but has no clue how to "draw" it since it cant see the file in the package. Personally, I…
Hi, just had a quick question regarding subtool groups and merging. Is there a way to setup Zbrush to automate naming subtool groups when you merge them? Right now I have in the attached example a folder named 'bakeset1' and when merged, is renamed as a single subtool to 'Merged_bakeset01' Ideally when merging folders it…
hello, i have a folder -Megascans - located in my drive with all my downloaded zip files, but my quixel mixer local library shows up empty. I have to import manually each time. The files are zipped and i have set my folder path correctly in the quixel preferences Local Library field. What am i doing wrong? i see mixer has…
unknown properties = the installer failing to copy the .FX files over. I need to contact the install script's original author because I'm having trouble creating new ones. At least it's not the shader itself :) thanks for the feedback guys. You can fix it by manually extracting to…
@mikezoo: That's weird that you're not getting the materials into crysis like me. Are you naming the mtl the exact same name as your material in max? Are you looking in the right place in the crysis material window? For me, my materials end up in the "Objects" and not "Materials" folders in that window. Also, my 3ds max…
Several options to choose from: 1. If you're rendering in Windows, you can initiate a batch render via .bat files, which also happen to allow you to choose where to output files to. The only limitation being that while you can choose where to output images to, if you're using render layers, rendered images will be placed…