Marmoset toolbag 2 .... alright so should I match that feather with the plane's uvs and then make a black and white version using photo shop and use it as a transparency map ?
Thanks ! @Divinitize Yeeah I know, saw it at the end ( after posting all pics haha ) But I put it on "ON" for the Marmoset Viewer :P @Carlk3D Such a good challenge ! :o
Work in progress. Working on a scene to show off some vegetation. Right now it's in marmoset. It's easier to see my progress there right now. Final shot will probably be in Unreal4.
Finished this up, thanks to everyone who helped out along the way! You can view it in marmoset on Artstation: https://www.artstation.com/artwork/zoonoid-s-cute-girl
Here is a quick paint job on the real-time version of Reanimort from Creaturebox, The Monster Volume by Dave Guertin and Greg Baldwin. Painted in Substance Painter and rendered in Marmoset.
Can someone tell me or post a link as to why xnormal is giving me all these artifacts? It doesn't show up in the xnormal 3d viewer but it does in marmoset and unity.
FYI there is no texture slot named roughness in Marmoset Toolbag. Instead, hit the invert button in the gloss section which will give you accurate results for using a roughness map.
Been a while since a post again. Started texturing in substance painter and working with rendering in marmoset. Still need to fine tune the materials and add small details and decals.