In my personal opinion Maya is not as good at modelling as Modo or 3DSMax but in the last couple of years its pinching lots of stuff from Max so its getting a lot better. Modeling Tool Kit [ame]https://www.youtube.com/watch?v=86zaRgeIepo[/ame] [ame]https://www.youtube.com/watch?v=WJchCWqR_vY[/ame]
Screenshot? What does the wireframe look like? Have you tried using a standard unwrapping workflow? For example, look about 1/3 down this page for "Example: To use Peel Mode" http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/files/GUID-EA10E59F-DE7F-497E-B399-6CF213A02C8D.htm
Hey man thanks for your comment! :) I just model it all out in 3dsmax, no sculpting or anything. Though I would like to sometime get into sculpting for more organic pieces like cloth and etc.... someday! Starting a small 4 piece prop scene study. Finished the hipoly cart for said scene.
One other thing that movies tend to have that games haven't adopted yet (maybe soon) are muscle systems and sliding skin. There are few muscle systems available out there, 3dsmax has one that was part of CAT but works on any object. Maya has the Maya Muscle system, I think its included if not it should be.
Oh, that's interesting. So you can maintain several separate objects in 3dsmax then, and it'll come out as one solid object at the end. So does it only print the outer shell? Or does it print one solid form for the whole thing? I mean, can you have the figure be hollow, or is it always solid?
Hi only a black screen comes when I click on it ... anyway what this means that I could check and render an object I do for UDK in 3dsmax without the need to import there? that woudl be good to me since I cant seem to get start UDK without crashing and I need to make assets for it .....
3dsmax? Try it with Global Super Sampling on or off. If its the low poly intersecting with the high. Select the low poly just before you bake, go into element mode and hide all (in the edit poly modifier). This will leave just the high poly and your cage when baking and fixes the intersecting MentalRay AO issue.
Awesome work, loved shader fx, havent tried any newer versions but it was always a blast figuring out what all the nodes do and how to use em to make some nice shaders. I hope its not bad to have the hopes up for a ShaderFX integrated 3dsmax version one day in future...
A Mac is hardware from Apple. Generally it runs Mac OS, but for the last few years you install several operating systems on them. I can boot my mac into Apple OSX, Windows 7, or into OSX and run windows 7 in a virtual machine as windowed or fullscreen. I run 3DSMax in a window in OSX.
I have nothing to add except hidden triangles in Maya drive me bat sh!t nuts. Being able to control hidden edges in 3dsmax and not have it re-triangulate, is very helpful when rigging. I'll have to read up on the info MoP posted sounds like it might be pretty helpful.