Hey Polycounters, I've created a ward for Dota 2 based on the mechanical characters specifically Clockwerk. I've spent about 3 days trying to get the animations to export and work properly in the Dota 2 importer. I'm using Maya and I've tried FBX exports and SMD and I have solved a lot of issues but the last still haunts…
You can make a plane, apply Noise to it, and animate the Time or Seed or whatever in your program of choice to animate it, then just render it to frames.
WE want to make pc game like Rune Factory or similar Harvest Moon.the game will be quite big. I imagine that there would be shops to buy tools, items for harvesting -Looking for team member- Animator for 3DModel in game 1 Can make Rig and adjust the rig avoids,animator must give some feedback to 3D artist when he rigging…
I used to copy the curves and then invert the necessary ones. It takes a while. I've learned to animate both sides at the same time when I want mirrored animations. (Unless I'm using my personal rigs.)
Besides the human study I've also been working on these 2 short little animations this week. It's nothing special, but I'd just like to share them. I'm starting to like animation. #1st Assignment: Pixar Animation Appearantly the guys over at Pixar are given 1 week for 1 second of animation for their feature film projects.…
appears to be korean (spoken), very cool! Koreans are the true masters at animation these days, although animation like this is probably worked on by at least 50+ staff.
Hey guys, very long time no see. I've recovered from a pretty bad case of RSI and recently started learning maya. So far I'm liking it, not better or worse than max, but rigging-wise it's hard getting used to. I've already found out most of these differences are mainly because the terminology is different in maya than it…
Hi fellow artists and developers. Name - Petro Hawczak Location - UK, Hampshire Role - 3D Keyframe Animator and Rigger (Maya) Seeking - Freelance or On-Site Experience - 6 months (Freelance/University Teaching) [vv]122885423[/vv] Please feel free to send me an PM or email on petrohawczak@hotmail.com for more information.
I'm in the process of outsourcing the creation of a 3d character with multiple lods (1 for mobile, 1 for pc / consoles) and I'm wondering if the same rig and animations can be applied to both of these LODs of the character. Is there anything I need to watch out for?