:) It's alright, sorry for my "hot" head response. Anyway, I managed to spend a few hours on this, and now, the tool supports multiple High Poly Meshes for a single Lowpoly. v 1.0.6.10 New/Changed: - Support baking of multiple HighPoly Mesh on a single map (for a single lowpoly mesh). - Refactored some code. - When…
Sorry for not described the problem clearly. Now I had found the answer. I had not installed bonus tools 2011, and the plugins which is missing in the plugin manager are belong to bonus tools. Maya had copy the plugin folder from 2010's plugin folder to 2011'plugin folder. . So when I open the 2011 plugin folder the…
@throttlekitty I don't remember actively doing a fresh user folder with no custom stuff. What do I need to specifically Google to find that? I've tried older models, but they load just as slowly. Anything around the 1 million mark starts to hurt it, which it shouldn't when I've done this before. Looking into how to really…
Sometimes even reverting drivers to an older version can fix things. I've found that laptop video hardware is extremely varied and finicky in professional 3D apps. Right now on my laptop I have a magic driver version and I refuse to update :) As far as an option to auto-detect the alpha channel, if there is one I've never…
Externally Referenced Means you have Assets outside of the Content folder in the UDK install. Anything that is not inside that folder will not be added to a cooked game. This is why you get the error. All Assets used inside UDK MUST be in the folder c:\UDK\UDK-2011-**\UDKGame\Content. Or you will get the Externally…
Yah the thing is that it seams a little bit inconsistent on my side. For exemple I had a file saved in a folder under the texture folder (texture/scene/*.tbscene) and all the texture used on ellie are not working BUT the texture for the turntable, wich are located in a completly different folder, way farther away are…
What makes Blender work in portable mode is the presence of the 'config' folder inside the version folder inside the executable folder. Like this: E:\Blender\blender.exe and E:\Blender\2.79\config\ You need to create that E:\Blender\2.79\config\ folder manually to make it run in portable mode. You can then copy your…
floon That's an interesting one because the information is doubled at the end. In theory it would be enough to have "/charactertyp/textures/master.psd" because that it is a character and a texture is already stated in folder structure. Is there a special reason for you to do it that way? Good point. I'm kind of old school…
Hey Julien, I have some experience with Designer/Painter pipeline. I'll preface this with I am a Material/Environment Artist. I've done a lot of research on the topic and I've described to one of our Tech Artists what I'd like to see in the pipeline and he has implemented the more technical side of things. So I wouldn't be…
Okay, figured out what was wrong. When I installed the new SDK build, I forgot to make an OBJECTS folder under the game folder. So, what I had was: Game>Folder_for_my_Geo Instead my folder hierarchy should have been: Game>Objects>Folder_for_my_geo I realize if you put your geo in a folder other than the OBJECTS folder, it…