http://suckerpunch.com/index.php?option=com_wrapper&view=wrapper&Itemid=91 If you know any texture or modeling artists looking for gigs and dont mind the move. Unfortunately we literally closed a concept art position a few weeks ago. :( Most of the generalist positions are for seattle locals though, so go fo the modeling…
Oh, neat, last I checked this morning, Dancing All Night wasn't announced for localization. I will no doubt being picking up all of these games. Also, just in case you weren't aware, both of the spin offs are cross over games with popular games. Persona Q is Etrian Odyssey and Dancing All Night is Project Diva.
Can't go wrong with those specs, but the price does seem high. I tried matching the parts as closely as I could on a local build-your-own site [including giant SSD and monitor] and came to just over 2,070EUR. Not really familiar with the needs of archviz, so I'm curious why the need for 240GB on your system drive?
1. Pay off student loans 2. Get stuff like a new car (liking the 2011 Toyota IQ / Scion), condo etc 3. Start a new age/coffee shop or invest in the local one here, with a painting studio upstairs to myself 4. Travel to many many places 5. Invest in a spiritual CG film or game
All bones look like are rotated 90 degrees on the local y axis. You could select all bones and offset their rotations using 'individual origins' Likely the result of a y-z axis swap issue, alternatively have a look in the import FBX settings inside blender to see if swapping Z and Y for up/forward fixes things
Hello fellow Montrealer!! Nice to see local talent on PC....your work is kick ass....this a very cool piece. Is there any chance you have put down how your workflow for such a complex piece is achieved? I am very much interested in the hard surface modeling even though this is a character. Am keeping an eye on this thread.…
Wow, that's so cool. I used to do this with music with my friends as well. I think the results are definitely in keeping with the surrealist tradition. How do you decide the final posing? Is it collaborative? @Brian "Panda" Choi I guess you could do it with a hiding the upper part of the mesh in the program if you wanted…
Ah right, I'd forgotten that was being developed locally at one point. It was Krome doing that, yeah? Any other folks have anything interesting or funny? If you're concerned about discussing past concerns you've had one project or another in print, I can always obfuscate details and I'm happy to take PMs if people would…
Also it might help to look at some of the high-end Asian MMOs, some of them have gorgeous lighting, and they often have Asian locales. ASTA http://gamona-images.de/289686/scale,960,600,outside/1c102ace5c0b2c0c5f47e666145bb173.png Age of Wushu…
pfft... come on dude... this kind of shit happens all the time, this guy just had the poor taste to bring it to his local news station's attention. the hospital screwed up... one simple phone call made to them could have cleared this up in a heartbeat... there was no need for him to take this to the news... the hospital is…