frubes you are my hero! I separated the diffuse and opacity channels to two jpeg files respectively and this fixed the problem! Wonder what happened to the tga support in Max 2010? Thanks to everyone for your help! (I'm changing the name of the post title so anyone else who has this issue can find it better in search…
Seriously... this is what you wanna see first and believe me I know my Kung Fu movies ! Iron Monkey ( Best Kung-fu movie ever ) Cruching Tiger Hidden Dragon Hero Unleashed once upon a time in china Ong Bak Start with those ... and if you want some corny stuff get Enter the Dragon
I manged to get 2 hours of dead time today so I redid the boots and tweaked "some" of the proportions. I mostly concentrated on the boots. I have a feeling I am going to slowly get rid of the stylized/comic book hero look I was trying for when I first started. Pic_01 update below
Joe, I swear you almost bring a tear to my eyes. You have gone from school buddy to my hero in a matter of seconds. Actually you've always been an excellent artist, Im glad you have the chance to show an ass load of people now. Joe you rock. I love you man. jeremy
oh god, my friend and I, that's all we noticed on the I5 in Washington is a cop every like 15 miles just waiting to get you for speeding. One of my favorite signs I saw while leaving Seattle was to do with the HOV lane, something like "Be a Hero Call ..such and such number.." to report HOV lane violators... hahaha
Another awesome weekly meeting! I hope you guys are as excited about this game as we are! Things we covered this week: -camera angle & control -going full 2d for environments, characters not sure -auto targeting systems -basic character movement speeds and scale -establish main elements: fire, water, earth (rock+grass),…
I am not sure now what quide I used to load dota 2 particles to SFM... I found those two: http://www.cyborgmatt.com/2012/07/dota-2-sfm-tutorial/ http://wyksblog.com/guide-dota-2-content-in-sfm/ I think mostly I did what is described in Wyk guide with one example that I extracted also particle folder to SFM. I have tried…
[ QUOTE ] If you ask Joseph Campbell, people haven't successfully brought something of their own to the table in quite a while. I imagine I don't have to discuss 'Hero With A Thousand Faces' with any of you, but I think the derivative nature of a lot of modern entertainment is subconsciously deliberate because it has…
I am hangun..I am an product design graduate, 3D artist an game designer enthusiast and a former professional gamer on the moba game Infinite Crisis. After the game was closed around 8 months ago due to different reasons me and some friends of mine also former IC players decided to gather up put a team together and remake…
every tutorial out there speaks about the hero assets that of course use unique textures, but what about secondary assets, assume i want some barrels in the scene, even if i had the time to texture like 5 different barrels it won't be possible to load 5 different texture sets, so what is a good workflow for the secondary…