you really need to work on the way you present yourself. what is a work in progress shot of the texturing progress including this supposed to tell? besides bad UVs or not great baking?
I am simply just adding a response, nothing more, i am not on a high horse or a low horse i like what i do and i present my own work, i do not see my work as any better than anyone else's just fyi. Dark black-grounds usually aren't that great &/or it takes some really technical eyes and know-how to get right, imho. Quick…
Some more progress on the outfit choice and face. Still so so messy, but it's cleaner than before, and I have a clearer vision of what I want his clothing to be. I don't normally sculpt in asymmetry right off the bat, but I want to give it a try to see if it'll give a more unique, less generated look in the end!Feedback…
Hi there so working on making this anime character of mine into 3d. I got his body and outfit right but well I like to make sure i'm taking the right approach for the uv unwrapping. Just i seen many tutorials so the information tend to get confusing for me. I see some stretching on his shoes but however on the un map, the…
Hi, I'm Dhruv – a full-stack developer with over 3 years of experience in building web and mobile apps, and 6+ months of experience in game development. I’ve developed multiple 2D games and recently started working on 3D games as well. Portfolio: https://dhruv-g.framer.website/ About the Game I’m building a hoverboard…
Hello Polycount community! This is my very first polycount topic and coincidentally my first finished 3D artwork. I uploaded it on ArtStation here: https://www.artstation.com/artwork/Ov5XY8 I modeled everything in Blender: highpoly, lowpoly; then I baked normal maps, ao and curvature in Marmoset Toolbag 4; textured…
I can see that, I'll try and experiment more with my post processing material to see if I can get it to a sweet spot. Thank you sm for the feedback, it helped a lot!
After a bit of a hiatus and allowing myself to relax from graduation from university, I've decided to come back into the creation of an environment in the Unreal Engine. This blog post will be a journey from start to finish of the creation of a game environment, to not only teach new and aspiring environment artists about…