Just learn to use naming conventions, it takes very little effort upfront but can lead to huge benefits later on when the project gets big. Also proper naming conventions really speed up the export process to game engines, since that way your tech artists can setup import export scripts that automatically figure out if…
Hello Polycount, My name is Matt Arsenault. I am the Team Leader/Writer/Scripter as well as UDK and 3D savvy for the project "Saving Time". As it is not yet a game it is better proposed as a project. The project is a platformer from third person perspective, adventure type (like zelda). The protagonist is human but him and…
[ QUOTE ] [ QUOTE ] i thought the whole point of the "Kevin Bacon game" was that you had to link an actor to Kevin Bacon in 6 films. Otherwise, it's just a "link actors together game". [/ QUOTE ] since it seems to have gotten missed the first time.. [/ QUOTE ] This is a better game than the Kevin Bacon game. Linking to the…
okidoki Thanks for interesting links but still sounds like a toy not very relevant to actual game art production. Same as Metaballs. Rather an interesting toy. I am for example still waiting when Designer would get any convenient manual touching/finishing tools or otherwize Painter get something like node based level of a…
Maybe you guys can help me out, because no amount of google searching is finding anything.. It's on PC, was recently featured on Kotaku I believe and was talked about as being very similar to XCOM, but set on a space station. The art style was more retro, with sprites and backgrounds that looked a bit like Chrono Trigger.…
Hello. Here is my portfolio: https://www.artstation.com/alvordr. I have a mix of hard-surface and organic modeling background with a degree in Game Art & Design. I don't see any of your criteria being an obstacle. I would be happy to discuss this with you, if interested.
I want to share the Photoshop extensions I released recently. I realized while working on Overwatch that ever since Quixel Suite died off, there hasn’t been a good way to paint normals or generate normal/AO/cavity maps inside of Photoshop. Blizzard had their own tools for doing so but there hasn’t been a publicly available…
i totally agree with you about schools out there baiting peeps w/glorious promises of game jobs. but at the same time........mcdonalds baits you w/pictures of a perfect burger. then you order it...and it's a turd between buns. it's a business move man, it happens everywhere. i went to a shitbag AI school. i worked my ASS…