An Olympus Micro Four thirds camera is also a very good option for something compact. The lenses are smaller/lighter than Sony Nex lenses, and there are more lens options, plus it has in-body stabilization which means you will be able to use lower shutter speeds (and low ISO, which is important for image quality/low noise)…
Just finished this one. Still think its a little on the glossy side. I wonder if anyone had some critiques on this :D . I've also put up the volcanic rock, and sharp rock Substance up for download. Sharp Rocks Substance Volcanic Rock
I like it! But your edges are really sharp. If this is the high poly (which is kinda hard to tell because of the sharp edges) you wanna soften them up a little to have a better bake, to not make the model look blocky and get more nice highlighting.
ok working on getting this building done tonight, but wanted to get some feedback on the work so far. Added some chamfers to some of the edges of the buildings so they aren't so sharp and adding more dents in the geometry to get rid of that sharp edges look.
Hi Im trying to make a hole in my cathedral dome sphere but having some problems to sharp it. Is difficult to add edge loops because it adds pinchs to the sphere mesh. Any idea how can I get a clean sharp hole? The only thing I can imagine is beveling [IMG][/img] Uploaded with ImageShack.us
Also, a lot of medieval swords had blunt edges, great sharpness not being necessary (although some sharpness is necessary). Check the video I put in the beginning of the thread. All this to say that my sword could truly have been made in medieval times (gold plated).
Here is the grip. I agree, it's a little too box-like. This should be a simple fix. Regarding the sharp edges, what stands out to you in particular? I'm kind of dreading having to go back and fix all this stuff. I know for certain that the lens covers on the optic are too sharp.
Hi, my input maps & model are, to my knowledge, correct. But edges are not detected correctly: Sharp cavity mask: Sharp edges mask: I am using xnormal, normal map exported with default settings. Here are my input files: https://www.dropbox.com/s/gwb9iu5d4y7jxsp/DDO.zip?dl=0 Does anyone else have encountered this issue?
you did a good job adding dirt to the knife. However, the sharp area of the blade looks like it has not been used a lot. I would imagine it to have some small notches from all the cutting over the years and also more scratches on the sharp end.
Very nice work for a first model, what bugs me though, is the extremely sharp concave inlet around the pelvis as seen from the side. To me it looks to be both too deep, and too sharp (same thing, really). Other than that, keep up the good work