Is there a way to affect particles over time rather than over life? Like no matter what the lifetime is of a given particle it's velocity will be affected the same after 3 seconds.
This environment is a collection of large-scale concrete viaducts and bridges created with the Unreal Engine. Every asset in the kit was made from scratch—no downloaded assets were used. I originally built this project to experiment with the new spline tools in Unreal Engine 5.7, and a modular bridge system felt like the…
I'm looking for someone that is fully capable of modeling, skinning and animating a high quality player model for the Half-Life 2 engine. I have concept art and specially designed concept art to make the modeler's life easier. If possible I would like private E-mails of people's prices if they are interested. Thanks folks,…
A portrait of a man who has lived a hard life. This started as a sketch and turned into a complete portrait because I was having a ton of fun with it. Tons of room for improvement but... gotta keep movin'. ZBrush, compositing in Photoshop.
I went through art school without investigating what I really wanted to do with my life, even though Big Huge Games was right next door and they even came to our school once. Even now I still don't know 100% certain what I'm going to do with my life. After depression and college I never am 100% sure about anything anymore.…
My intention is not simply to criticize the game industry or to repeat the structural problems that all of us already know and struggle with. I don't want to be misunderstood. In fact, it is not even a sector that I am deeply involved in or closely follow.However, there is something I have noticed. More and more people…
Hello everyone, just started my next project. I am planning to make Naofumi the shield hero on what i believe he would look like in real life. Please give feedback and enjoy.
I have noticed some animators use life action footage or act out scenes and then use them as reference when animating or some import the movie files and trace/pose their characters over the underlying life action footage to get quick results. I think its okay to use footage as reference to enable u notice things u would…
by the time half-life 1 was out, i was already jaded by the awesome non-linear mission designed levels of goldeneye, and the enemies who actually reacted and flinched from being shot. half life seemed like a step back, with its more linear levels, enemies that could take multiple bullets without reacting, and such. still…
Thanks Eric . I didn't even know it is there. looks like working better than Adobe Bridge. Does anyone know what might be a quick search line syntax to use in file explorer "quick search" line to look for any image being not 8 , not 24 and not 32 bit usually associated with 8 bit per sample images ?