Hi Eric! I've turned it into a contact sheet, I'm not very good at non UK English but I will give it a try, I like Dolly Parton so I will imagine she is talking, I hope that makes it easier for you, ha-ha! ;) Howdy Eric Hope you’re doin’ mighty fine! This mornin’ I moseyed on over to the National Gallery — it’s free,…
"The Porsche 944 Turbo (951) has 968 wheels (not hubcaps) on it, a popular upgrade for many late offset 944s, I myself have early offset and prefer "Phone Dials", but in the Porsche world those wheels would be recognized for what they are and not questioned." Well maybe not so much the rims / wheels but I do take issue…
Hi everyone, I’d like to let you know that I’ve finally mastered a new realtime-based character creation pipeline. I started to master interesting techniques, which affected quite a bit in the direction of my work. The character was made for a project on Slavic mythology - THE EPIC. You can see more work’s images on…
The game a few of us at Blitz are working on was just announced http://www.gamesradar.com/disney-epic-mickey-2-power-two-preview-whats-new/ Should get more attention than Puss in Boots has :)
Hi Eric, Nice site design. It's simple and easy to navigate. One minor suggestion would be to put your contact info on the side menu bar, underneath where it says "Erik Chadwick Veteran Game Artist", rather than give it its own section. The site would be that much more simple and it would be one less thing the…
http://www.geforce.com/#/News/articles/epic-tim-sweeney-and-nvidia-talk-samaritan-and-the-future-of-graphics there was a similar pdf version around for a while on the technical background, but this makes a better read.
Epic procedural My love for panel houses and for the brutalist style was reflected in my project. Collected procedural generation, through a node system, it turned out not the most simple node tree. It assembles houses from a set of small parts. With a large number of changeable parameters. finally mastered procedural…