3D sculpting request: We have existing 3D models that now require some secondary detail added, such as flesh, scales etc. Please see reference image below. Priority: 1 - 2 sculpts per week. Budget: $125 USD per sculpt Freelance applicants musty include a copy of their portfolio.
So while I was taking a break from my current project, I decided to start doing something for the sheer fun of it. And the idea is to spend at least a few hours a day in between my main work to practice sculpting heads, specifically likenesses. I guess I'll try to post at least one sculpt a week, but I'll see how it goes…
I'm not very good at sculpting... I will probably use a sculpting app later on when I want to break the symetry although as said I am not very good at sculpting so I can't sculpt the rocks
I think now I almost know how to sculpt skull . My question is that , now what should I learn after sculpting the skull? should I start to sculpting faces of any character ?
Starting to get more into 3D sculpting, do people usually make a base mesh by polymodeling in maya or something? Or is it common practice to take primitives in a sculpting program, I'm using Mudbox, and shape those into a base mesh?
Hey everyone I've been sculpting a model of an old/aged man which I reckon it's time I post up here for some crits and feedback ^_^. My first attempt at sculpting a character and human anatomy and given the age range I went for it did throw up a few difficulties. I'm going for a 70+ character bulky not necessarily toned.…