Havent set it to discrete or got any step size so I dont think thats the issue. I dont really understand how this rig is both fk and ik, maybe the ik is somehow not allowing me to keyframe the rotation. is HIK not a good way to rig a simple game character? what would people recommend doing in maya for a simple rig that has…
Hi all, I'm trying to animate a cable chain using Spline IK but running into some issues. as you can tell from the picture, it's slipping/popping past the control spline :( I have it set up so that it links rigidly to a bone chain, pretty straightforward. The problems become less if it's closer to the end, which leads me…
Why are you using HK/IK? It seems like overkill? Why not just use regular bones or dummy objects? Anything that will give you a pivot point to skin to. Save the IK/HK for things like legs and arms.
"What is that now? Twelve hands in a row? Holliday, son of a bitch, nobody's that lucky." "Why Ike, whatever do you mean? Maybe poker's just not your game Ike. I know! Let's have a spelling contest!"
I have a annoying rigging problem to do with stretchy spline IK but this possibly affects other stuff.. Essentially ive made a mechanical arm rigged up nicely and theres a wire/cable that leads from the last piece to the 1st, on this ive added a spline ik that stretches so the wire doesnt bunch up... Now the problem is…
Hey everyone, Looking for someone who can create a IK/FK control rig for a character that is using unreal skeleton in Maya. For more information/Interest contact me at rdbkproductions@gmail.com Thank you very much