Concept for a head. Busy retopo-ing it in TopoGun. I'll post more when the topology is complete. Then I'll transfer the details in Zbrush, and continue to work from there.
Some alone time with sculptris, been cheating on it with zbrush for a while now... :)) kidding anyway here is something I have made in sculptris in a few hours.
Uploaded with ImageShack.us was jerkin around with arshes base mesh in zbrush, and I think i found a cool little goblin in there, think I'm gonna continue it
Tonights messing around with Zbrush...Not very tidy I know....just running through the motions without any real creative direction...had a lot of fun with it.
Yesterday's work, it's a gedodude (pokemon), which will be included in a real-action short. Only rigging/skinnning left to do, then animation. Zbrush, topogun, 3ds max, photoshop.
small rock exercise - undust some zbrush knowledge, doing some retopo and baking. much stuff to improve, next time with referece study and a tileable mesh ;)