3DCoat support, nice! Can't wait to try it out. Are there any plans for instancing and general display/mesh editing performance gains? I've just noticed on a current object >100k polys is choppy to work with where it's smooth in Silo. Happy 2011 and thanks for VW!
heya :) erm, I may have spoken too soon :P it works great with one object, but with two they get merged together- I guess that's the flatten heirarchy checkbox? hmm edit: here's a sample dae with 2 cubes: http://www.redprodukt.com/misc/2cubes.dae
It works fine to me. You may have graphic card problem. All the renderings are handled by graphic card. Also the only thing makes it different between selected and unselected objects is the retopo state, Scene Explorer > Retopo Reference List > Retopo mode enalbed.
The clip plane and "exploding" polys only seem to happen when I have the current object selected. I'm not doing any kind of mesh editing, just moving the camera. It's hard to show with screenshots so here is a video that will hopefully help explain things more.
new update. http://www.digitalfossils.com/Download/VoidWorld-aug-13-11.rar Summary of changes: * Edit > Preference > Startup subdivision level. * Radial menu can be activated by hotkeys. Edit > Customize Tools > Radial Menu group > ....Release key or mouse click to execute. Right click to cancel if not activated by RMB. *…
Brilliant, that worked a treat. If you don't mind I have a few more suggestions. Sorry about bombarding you but I notice lots of things as I work with Voidworld, and please tell me if something already exists. I do have a dig around in the docs and the menus to see. here are a few things I think could be improved. A…
Haven't really tried it until today. Finally had a better chance to look at this than before. Easy to learn and the workflow is nice. Made this from the time I opened up Void World until Render. 20 minutes to Model in Void WOrld and 10 minutes to texture and Render. Good Job on the program! I am going to try and complete a…
Yes Istonia, the scene explorer materials. I can't rename it by hitting Enter,it selection box always switches back to first/default material after "toggle subdivision" and "apply to object", and I would like to save few materials (and share them) if possible. Thank you!
Kris: Do you mean the reference images like cars and guns upon which you can block out the model. If so, the tool is there already. In object mode, open Plane tool, from here, you can create an image plane with the same proportion as the image.
new update. http://www.digitalfossils.com/Download/VoidWorld-Dec-04-11.rar Summary of changes: * Duplicated polygons will always be selected automatically after poly duplicate operation. The same applys to polygon split operation. * Object uniform scaling is improved. Manipulator's pivot position is considered. Thanks!