Well I'm not going to vouch for Blender as a modeling app because the lack of n-gon support kills that part of it for me. Its been a while sense I last used Modo, but I did not find it intuitive at all (look at Silo for an example of an intuitive modeling app). And when it comes to it vs Max, other then being able to work…
@Pior Yes, the gradients would be correct if i wanted a smoothed cube but im talking about hard edges...maybe i didn't explain what i was trying to achieve very well..my bad. :/ What i was trying to show with the cube example is how to reduce the gradients if you want hard surfaces/edges without adding smoothing…
because then you are in control, not the sliders. ;) perhaps you could have a look at blender's builtin curve sketching module (the one that lets you draw across surfaces) to see if it can be tailored to become part of your toolset? felt quite natural last time i tried it. then vary that result with sliders, taper the…
@justo Blender uses the concept of last selected is active, both in object and edit mode, and this will be reflected by a different colour wireframe or sub-object. For similar to Max shaded wireframe I use Maxivz tools. Beveling is pretty much as @ant1fact described, with weights being the same as setting them in Max…
Yeah, as said on my end I've decided to just always name them according to their internal number (hence forcing proper alphabetical order everywhere) ; and also using the RN addon for the dots (same functionality as the Collection Manager widget, just better looking imho :)) - - - - - Another question : at this time, what…
cheers thomasp. that works fine. still trickier to convert my nice blender hair to a final hair cards version, but am working on it The problem with blender is that there is no quick way to align the hair cards to the hair cap. xgen has 'align to surface' using the twist brush blender has minimum, tangent and z-up, none of…
Wow, thanks for your effort! I have already reproduced this, works really well. I think this will be the way to go here. I have come across another little problem in the meantime. I have bought the Fluent/ Speedflow hard surface modeling plugins a while ago, and have used the 'tubify' feature to create a frame for a sign…
Hello all - Would anyone know of a way to create an edge selection from all the angle-defined hard edges of a model (as in, the edges that appear hard when setting the smoothing angle of a mesh to 30) as well as edges explicitly set to hard ? In other words, I am looking for an idiot-proof, one button way to select all the…
Happy to see that they are planning to implement mitering, one of the things I liked when working with C4D. The "harden normals" feature is awesome too. Reminded me of something I wanted to share, probably most of you know already anyway. When working with subd I usually use a bevel modifier with 2 segments and profile…
Sculpting in Dyntopo and Multi resolution are quite different in the brush feelings. Multi Res feels way more clean, dyntopo usually show little artefacts when the detail gap is too strong. It' a good idea to do a "detail flood fill" in a medium detail scale to avoid that. For dyntopo, I use Subdivide and collapse -…