The first issue(fucked up normals) tends to happen when you have a few verts welded to the same position in your uvs, generally this isnt a problem in most engines, but marmoset hates that and makes any polygon touching those verts have fucked normal data. So check that. Usually from welding with too high of a tollerance
@Frump- that's excellent info- as soon as I get home tonight I'll fire up the PC and give this a go :) Getting turntables working will be a big w00t moment for me as it's the one barrier to letting me render my portfolio entirely with marmoset, which is my preferred way pf presenting work! thanks a gain (and to 8monkey for…
Looks like your mesh normals arent being exported correctly, check your OBJ options and make sure "normals" are on and anything like compression is off. Most likely some issue with XSI's obj exporter, see if you can dig in the settings there a bit more, if max is exporting it correctly this is an XSI issue and not really…
Your laptop specs look ok. When it crashes, do you get any kind of error message? Are you launching Marmoset with "Run as Administrator"? Now that you have a toolUser.cfg open it up with notepad to make sure the "Size" setting in there matches up with you laptop's display resolution. One possibility could be that you are…
I can't remember if this has been covered yet or not. Marmoset is crashing for me when I try to load a particular .tga file. What on earth could be going on with this? Edit. MY bad. It's a "non power of 2" error. I EPIC FAIL. I seriously worked on that for like 1 hr before posting. sorry for wasting your time. lol.
Hi, I've been looking for this answer for a while and I was wondering if anyone could enlighten me. - How do you load several models into marmoset toolkit? and apply textures to them? I can manage one model and one material(textures etc), but I want to know how I can get the basic platform in there as well to show off my…
Image link seems broken now. As far as the inverting channel thing, can you post images of both? From that shot it really looks like it needs to be inverted. Surely one way or the other will look obviously better tho. Max's tangents aren't going to match up exactly with marmoset, but you should be getting better results…
You need a 2nd uv channel to use the ao map slot(its for lightmaps on enviro stuff). If its just for character work, multiply it on your diffuse. You can only export a 2nd uv channel from maya, as OBJ doesnt support them. I dont know what max does with TGAs, but for whatever reason marmoset doesnt like them.
Looks like your mesh has a lot of issues. Have you run it through an STL Check in max to see if there's bad geo? Have you gotten rid of all the non quad/tris? Are you displaying it with one of the 'simple' shaders in marmoset if you don't have a normalmap on it? Have you tuned the shadow distance in the render tab to get…
Hey guys, I don't know if this has been mentioned or not but when I try to launch marmoset it comes up with this error: Blah Blah Directory of Marmo This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem. Which I have done so but it still…