Yeah really, it's the same thing as perna's vid. Just play with the number of sides until it matches roughly. It doesn't have to align perfectly. Just boolean, and adjust manually the biggest cylinder. The deformation will be minimal. Also you maybe don't have to use such amount of sides. Look at this one…
Floating diamods was another option I was pondering, but I'd like to reproduce the smoothed surface around diamods area that cuts some of them. If it is provided by a TurboSmooth I cannot control it, and diamonds would look not so much integrated along the border. Don't know if I made myself understood. Anyway, I'll give a…
The main body is ok (primary shape), you could use less Segments, but secondary and threshery details usually tend to use more Edges. So for example, you start shaping out the main body without panels and indents. And notice (holy shit i need a panel here that is smaller then the body but larger then the screw hole next…
Hey guys My take on it, qs a first timer; there's some weird shading / shape at some places near the bottom, maybe it's due to non optimal triangls ? Anyway the smaller tubes I've first used booleans on, then I only kept the perfectly matching shape and put in back on a copy of the bigger piece I had made before using…
I've read through much of the first few years of the thread and noticed a lot of talking about floaters. In particular the inset floaters intrigued me and since then I've seen video of artists doing it. I'm not sure how it works. Am I to understand correctly that the floater is literally floating over the mesh and not even…
break down the shape in Photoshop/whatever floats the boat 1. Primary shapes, Without cuts. Just a box version of it. 2. Secondary shapes, cutouts, and so on. (3). tertiary shapes (smallest shapes) 4. But I just wrote floaters here, Works fine to have floaters. so.. yeah I was to lazy to finish it, but you can simply see…
It really depends what you're doing, if it's for a low poly game asset it doesn't need to connect, instead, you should make it what is called floating geo. If you'd like I could make a half hour tutorial tomorrow about creating a high poly flashlight and talk about why you do what you do and whatnot. Quads: I made a…
First time poster here, hi. :D I've managed to fix a lot of problems in my mesh by simply trawling through this tread and using the tips posted, but I've come across a problem which I'm struggling with. I saw a post somewhere in here with pretty much the exact same question, but the only answers I saw were suggesting…
I do floating stuff constantly at work, it's doesn't always work perfect, but usually quite well. It mostly just takes trial and error and experience to know what will work and what won't. I do my normal/AO/Diff bakes in multiple passes. Usually a base pass of parts with only the main shapes, then another pass of floaters…
I guess it depends on which is more important putting the pinch point tri on the inside or out. With the last method (looks like started with chamfer?) it moves it inside and slightly over runs the inner crease. This also creates some odd rings to work with, which might not be a bad thing, as it looks like it might run the…