Whipped up a little write-up for how to offset subtools in ZBrush to make a tiling sculpt. Nice if you want to make a tiled texture but don't want to drop to canvas and do the whole 2.5D thing. http://georgesokol.blogspot.com/2014/06/tiled-sculpts-in-zbrush-using-offset.html
nksilver5- i first blocked it out in zbrush and i took it to 3dcoat and retopo'd and then maya to do more clean up work/ bevel and crease edges and back into zbrush =D darkki- that looks awesome man, any chance we get to see the rest of the body sometime in the future?? =O