yeah never checked up on that why it happened, it was so awesome people had made custom car rigs on it :/ , may be due to Craft Directors tools it lost its hype. Oh well
mesh looks clean. Would be good to see the scale (a human figure in comparison) But to what kind of rig u want thi one to fit? A walker (forgot how its called in game) ?
Just submited new courier! Hope you like it! http://steamcommunity.com/sharedfiles/filedetails/?id=201572660 Concept, modeling and texturing - Kraken (Pavel Protasov) Rigging and animation - Yurko (Yuriy Harazha)
Here is a screenshot of a little character pack that I am working on. None of the textures are done and I still need to make weapons and a Healer. A very skilled friend of mine will be rigging and animating these characters.
I sort of understand how the geometry for Samaritan's hair works, but what about the coloring? Was it done all in the material editor? Also, would it be possible to rig the polygons to Apex Cloth for long hair?
Was having trouble with the pose so reposed it; can rig at a later date to get the characters stance. Had trouble with the arms and anatomy in general; please let me know what u think :)
Yes! This guy is super fun... hoping to get some time to make some more Couriers, they are the best things to make! Next time I won't let spacemonkey do the rig, though... >_>
fearian: don't worry, most of the time the rigging and skinning involved with environment stuff is pretty simple. Wahlgren: look forward to seeing how it's done, i've only dabbled in UDK so far.
thx for the crit actually there is a forearm twist on the rig [ame] http://www.youtube.com/watch?v=feChFyBJGXk[/ame] how about the hips? should I modify something to give him better deformations?
I would suggest you model the character in a standard, easy to model pose. Skin and rig it afterwards. Makes the task alot easier, especially for the dragon. Otherwise, it looks like a good start! :)