I know triplanar is XYZ-axis projected which is basically using vertex normal I guess, but I cant really its realtionship between 45 degrees angle because it's more visible at 45 angle degrees?
i geuss this topic title isnt confusing its a map for the mod mechassault genesis, ofcourse i cant make the entire island, so im making parts of it that ar recognisable from the anime show:
Aww crap wrote a long post and was about to post it but interenet froze... so sum it up. Im gonna get a tablet(6x8or9x12) Whats the difference between intous 2 and 3 and wich is beter. oh and bearkub change my username to CMB will you?
Looking for additional character modelers to work alongside existing designers who can style match the examples. As well as individuals well versed in editing existing models. Currently, we operate in Blender and use the Unity engine. Our motion capture is done via Xsens. Familiarity with Blender required and Unity is…
Hello there, what are some best ways to smooth out the area where floating object intersected to the parent object,It's always better to keep less floating objects but time efficiency I do that often, so, is there anyway to make it look like both are same object(just like extruded) through normal+ao? see the image.
Hi guys,needed this topic for all the doubts I have,I'll put them all in this place :) Todays doubt is regarding this tutorial page about baking normals for UE4 https://docs.unrealengine.com/latest/INT/Engine/Content/Types/Textures/NormalMaps/Creation/index.html The thing that gives me doubts is the guide saying "The…
Hey guys! Got a strange issue with seams popping up! i am not sure why its happening, but it seems to be starting when i enable cloth physics for the individual skeletal mesh. They are using normal maps but honestly they seem to work fine before i enable cloth physics, so i was just wondering if any of you knew why? oh and…
The employer I am working with is saying that he had someone already create an asset but that he wants me to re-create the same asset to see what I can do??? (Environment) :poly117: Is this a known practice to have someone re-create the same assets? What would be the reasoning for this? :shifty: The only thing I can come…
I'm no master of cloth sculpting but like Dustin says analyse references and you should see recurrent wrinkle patterns that correspond to the type of pressure applied and type of material. (diamonds, S, Y, etc...) Those cargo pants you're sculpting should stick more to the body in the crotch area as this is usually the…