GI seems to be doing too much to make much of an opinion. The mesh is a little high for any current generation engine, unless your planning on using it as a visual weapon; even then probably best to strip away and add detail where it matters. Might not be your weapon, but still it's a bit of a shoddy detail mesh. You have…
Thanks guys, and frankly switching from TGE to TSE is the least of our worries. I mean we started looking at battlefield 3 years ago, then promptly changed to UT2k4, which was then going to port to Tribes:Vengeance as part of our original agreement with Sierra/VU, but that didn't work since T:V was changed so much from…
After re-reading this entire thread pior is spot on, leaving one error to focus on another merely compounds a veritable litany of mistakes. Please listen and readjust your thinking/attitude, in my experience fanned caps would've been acceptable 5yrs ago however tech evolves with new (well probably rediscovering old…
Life Extractor by Andyk125 Still need to change the color of the Venge weapon now that the normal weapon also has been changed or at least the colors don't match at all now.. Update: Finished the new color for the venge weapon. Fallen Wings by Andyk125
thanks guys! ged and zephir-yeah the weapons are a bit flat looking--to be fair they were the "common" weapons, so designwise none of them were supposed to look real unique. Still, I'm happy with the advancement over titan quests original weapons.
Hi guys I am new to creating stuff for Dota, I use Maya and could use some help as to what would the best workflow guide. So I did a test about a week ago to see what the workflow would be and would like to know if this is the process? 0. first I did the GCFScape thing 1. then I installed studio compiler to convert the MDL…
Hiya all, I was hoping to get some feedback on a school project that I am doing this quarter. I decided to try and emulate different art styles and genres with each piece. So far I have two "Blizzard style" swords, and a "Dead Space" melee weapon. I did attempt two "Mass Effect" weapons, but they turned out pretty shabby.…
Good eye @NomadSoul2501 I think i need to do a bit more explaining now, lol I did start this proj off with out putting thought into it and being like yeah! lets create a sweet env. But I've been putting some thought into it recently and i really want to go back to what got me into CG in the first place. Level design. I…
Try to open new scene. Import smd weapon file. Export that original weapon imported from smd and their bones. If that works you can attach your weapon to original one and delete geometry that you don't need (default geometry). And that should work :)
Tried all of that nothing works :( I tried using textures that I know work with another model so I don't think it's the textures as the same error appears. As a weapon i've just bound it to the weapon joint; selected both the weapon and the joints and then exported as an FBX.