Hey all, I thought I would post my first character that I started a few days ago. Ive been using 3ds max and mudbox to make Ulthane from darksiders. It doesn't exactly look like him now because he is missing alot of detail such as Hair, Facial hair, Gauntlets, clothes and shields. Reall All I have done so far is do some…
Hey all!! It's my first time on the contest :) I'm a 3D character animator from Portugal currently working in a feature film animation pilot. So for the contest I decided to do a run and a recall. For the Champion I'll use the Skiscrapper rig from Ianimet.net, I'll do some changes on the skin latter on. I designed and…
This will hopefully be my first completed current gen game model after a few aborted attempts. I've attempted to come up with a simple concept I can complete fairly easily. He is a lowly demon foot soldier who is a bit out of shape but still retains some of his muscularity. His minimal armour is not built for comfort and…
Hi guys i know this is a bit late but i just found out about this Contest and it seems like a great opportunity for a student like me. I always loved Pantheon as a champion and always wanted a Mythic type of skin for him, even though he does have some skins i still don't think it has that spark. So i am currently working…
Hey everyone! just wanted to finally share my second attempt at a level I worked on before ( Nuclear Lab 1.0 is on my website if you wanna check it out) but because of your suggestions I've worked really hard to produce something alot better this time around. THEME: the level is about a private company that specializes in…
even for the style of the piece i think his shoulders could be broader given the size of his arms. the piece on his left arm is drooping pretty severely, i dont know if this was intentional, but if not might want to rework that piece a bit. also yea non of the gear really shouts viking at me. think scale armor large round…
I absolutely agree with the first part, it does take many times as longer for the character artist to pop out a character from zbrush than the majority of game assest props (excluding buildings..yowsers). hahaha But if his job is not harder then why is he making twice as much as me right now? Another thing is most…
Great progress on this so far. One thing to consider though is her thighs and her arms. Right now there is a lot of blank space there and it makes it feel less cohesive and more like cosplay. If you look at the suit designs form the films for instance they have design elements there to break that up, in some of the suits…
I think the guns add a lot of the business to the silhouette. You could get rid of the claw/crane thing at the front since it's gone from being a mobile crane to a mobile tank and it would make it a bit more clean :) Having said that, it's probably too late for big changes like that heh... Will be interesting to see what…
I think the red diamonds, or whatever they are, look a bit out of place, they are too realistic, maybe cause they are done by using some technical PS features instead of painting them. The shield maybe should have a bit darker color than the shoulderplates so the eye can seperate them while watching them. Also the boots…