Stage 1 > Image , Image , Image I started with basic shape,references were a image of a weapon that Brandon shared with us in the first post and a image searched by google(a bulldog ref). Stage 2>Image Started detailing the upper left part. Stage 3> Image More detail and started the middle upper part. Stage 4 > Image…
My main focus would be to do a small project, reskin an old game to evaluate the services, then potentially do 2 bigger games. Game: Tribal Guardian Platform: Android (Google Play Store) & iOS (App Store) Scope of Work: Game reskinning to update graphics, UI/UX, and other visual elements while retaining core gameplay…
Hi can anyone tell me how can I remove the extra space between these two layouts ( Check screenshot) if ( `window -exists "nameWindowss"` ) { deleteUI "nameWindowss"; windowPref -remove "nameWindowss"; } window -title "3DG NUT" -s 0 -widthHeight 200 145 "nameWindowss"; frameLayout -cll 0 -li 170 -labelVisible 0 -bgc 0.25…
Welcome to Polycount, and looking forward to seeing your stuff! We have some tips here about embedding images: https://polycount.com/discussion/63361/information-about-polycount-new-member-introductions#embedding
Not sure how far to go explaining this since I don't know how much code you can handle based on what you mentioned. Basically, to preload an image, you create a new variable and set it equal to the image location. That causes the browser to load the info into that variable as the page loads. Then it's already in the…
1st Dorado - Alexander Zlatovchen The
model looks incredible, great job on the clothing and accessories. Top level. You did an excellent job in Marvelous Designer; those small details really make
a difference. The level of detail is amazing. I would’ve liked to see images of the texture maps and UVs. I also wish I had seen…
Modular Sci-Fi Room that I made a couple of months ago for my end year project at HEAJ. I set myself the challenge of doing that from scratch in less than 20 days. So it's was a great experience to see what I can do on short deadline. No baking process, every normal map details were made in NDO (Only the bedsheet is…
@okidoki I think the model is the issue and not substance. If you see the normal image png, it is not messed up (Otherwise both sides would look bad as the texture is repeating. At least that's what I think, not very versed with this ) This is a render of both the models (Eugene's and mine) in the same conditions, Normal…
I support thinking about this - it is important However .. You must account for FOV(I recommend vertical fov for PC/console). screen resolution and view distance are not enough to give you accurate numbers It can also be boiled down to a simple equation that gives you an ideal texel density for a given distance (with fixed…