What are you trying to achieve with this ? You have no concept, you have no idea what you are doing, and you start with the details before having a blockout, which is just never good. Nobody can give you crits on it, except there are some pinching errors which there are. It has no arms no legs no head and no function. Form…
The way ue4 handles materials for landscape is imho a bit stupid since it's really limiting what you can actually do. They released the landscape showcase in the latest 4.4 update that has quite a complex landscape. It has basically 3 types of material, snow rock and grass. The material is made of 3 layers created with a…
Both are expensive, with Light Functions coming out a little more costly, but it's also dependent on what exactly the material is doing. One benefit over IES is the fade out distance, allowing you to reduce the impact. IES lights can't fade out the IES texture, unfortunately. Nice to see what other people do with…
Being able to use Marmoset Toolbag in Mac OSX would be a good idea, for more support and compatibility and wider audience. Support for being able to use different texture mapping to be able to see how different texture mappings affect the mesh, since this is a realtime rendering app solution. Also being able to pose the…
i use keyboards without win keys at home. at work i always pull them out of the keyboard. extra hilarity points for elaborate cursing when someone tries to use my keyboard. :) i remap unused keys like 'pause' or 'scroll/lock' to the win key function for the rare ocassion where i actually need it. i also remap/duplicate…
Sure. One the right you see the "Deformation" tab, right? Well, click it and you see some functions. Polish basically relaxes or smoothes the party that are stretched topologically (is that even a word?!). For example, let´s take a sphere that has ONE vert moved far away from its original place. Polish will have the…
I use a $5 keyboard that i got from a thrift shop. It's one for old people with big letters. My mouse is a Logitech G502, which I feel is a good quality and functional product for not very much money. I've had it about a year, works fine, is easy to change the buttons functions with, and has just the right amount of extra…
When creating Hero Academy we had faced the same questions. We had time to design the game around what we felt most comfortable doing. * No pay to win. * Fair amount of content for each In App Purchase. * Nothing is gimped if you don't pay. * Use Ads for free players. * Remove Ads for any In App Purchase made. * No Ads…
Ive always used max, and if you stay ignorant of the other programs you can be pretty happy, my problem is my boyfriend uses maya and he always comes up behind me and says things like "you know in maya you can do that in like one step right?" and then I'm like why can't they put that awesome tool into max too. So yeah…
The main reference I'm using is the awesome batman/judge dredd comic Die Laughing, and I'm leaning towards Jim Murray's version rather than Fabrys, but I'm also of course looking at Esquerras work. I dont have any scans of the die laughing Dredd, I'll have a look for some pics. Henry Flint's Dredd also has a normal…