Finally calling this character done! Excited to move onto the next project. https://youtu.be/Ek0qJsuPm8M Godot Character Shader Weapon Shader Platform Shader Weapon panner effect mesh with a secondary UV channel Effects Textures
Creating and Presenting a Customised Weapon for a AAA First Person Shooter in Blender Learn on https://www.wingfox.com/c/8757_2670_27011 You will learn to level up the detail and accuracy of your weapon modeling. You'll learn how to inject your work with some memorable personality and fun. You'll learn hard surface…
Life Extractor by Andyk125 Still need to change the color of the Venge weapon now that the normal weapon also has been changed or at least the colors don't match at all now.. Update: Finished the new color for the venge weapon. Fallen Wings by Andyk125
thanks guys! ged and zephir-yeah the weapons are a bit flat looking--to be fair they were the "common" weapons, so designwise none of them were supposed to look real unique. Still, I'm happy with the advancement over titan quests original weapons.
Hi guys I am new to creating stuff for Dota, I use Maya and could use some help as to what would the best workflow guide. So I did a test about a week ago to see what the workflow would be and would like to know if this is the process? 0. first I did the GCFScape thing 1. then I installed studio compiler to convert the MDL…
Hiya all, I was hoping to get some feedback on a school project that I am doing this quarter. I decided to try and emulate different art styles and genres with each piece. So far I have two "Blizzard style" swords, and a "Dead Space" melee weapon. I did attempt two "Mass Effect" weapons, but they turned out pretty shabby.…
Good eye @NomadSoul2501 I think i need to do a bit more explaining now, lol I did start this proj off with out putting thought into it and being like yeah! lets create a sweet env. But I've been putting some thought into it recently and i really want to go back to what got me into CG in the first place. Level design. I…
Try to open new scene. Import smd weapon file. Export that original weapon imported from smd and their bones. If that works you can attach your weapon to original one and delete geometry that you don't need (default geometry). And that should work :)
I am very proud to share with you my latest creation: a futuristic bullpup SMG in 3D! I never liked firearms very much, but I’m loving modeling them. The bullpup design, which puts the magazine behind the trigger, caught my attention for reducing the length of the weapon without sacrificing the barrel size. I wanted to…
Updated to show that position has been filled I'm developing a Space Dogfighting Game in the Unreal Engine as a personal project. I need a variety of space-fighter models as playable craft along with a variety of ship-weapons to arm them with. This game is intended to be playable in VR, so the models will need to include…