I again apologize, but your model is not very similar to the present. Do not get me wrong - this is not no valid criticism - I'm from Russia and has seen such a technique (like BTR - 80) live, if you really need, I can provide pictures as mine and with domestic resources. Highly salient hatches and lights.
@almighty_gir That is a cinematic type of workflow, therefore its not real-time. @JordanN Yeah, that was planned, every face is different :) https://s-media-cache-ak0.pinimg.com/564x/f6/19/22/f6192272061a96c3ac9906cc63f66f30.jpg https://s-media-cache-ak0.pinimg.com/564x/80/ed/8f/80ed8fdd67d1207815ed4ff78ce4add9.jpg
40 back away to where? 50 waypoint required 60 cover waypoint/object could not be found since game designer haven't put it yet in this area.. yet. 70 ai decission fight between back away or idle 80 idle win unfinished build never meant to be judged by public
Is there any way to force the perspective view to FOV45 for max9? This is something that's always bugged me, a lot of times when I keep switching between perspective and other views, the FOV value changes on my perspective viewport. It just keeps randomly changing to things like 65 degrees, 80 degrees, etc.
Hey guys, here's something I'm working on now - the "Grizzly" tank from Battlezone 1. Going for a low poly look with juicy baked details, PBR shading. Here is the high poly pass, about 80% done, just have to fill in some blanks with innards. Also the reference board. Tell me what you think!
inspired by the 80's sci-fi horror film the blob i came up with the blab. changed the color of my blob into pink instead of red. sketched all my blobs using PS. tried to do more but time ran out. hope this gets noticed though. thanks :D GLHF http://steamcommunity.com/sharedfiles/filedetails/?id=693151661
Hi guys, I am working on a scene, where a symmetry modifier seems to crash the scene 80% of the time. Not just on 1 object, but on any object in the scene. All models are low res game stuff. A few textured cubes etc I have not have this issue before. Do any of you know what could cause it?
I havnt posted here in a while, but I got a free polycount shirt once so i figured i should post a free small 10 min tutorial i made. Warning: 80% of it switches between mumbling and whispering, and the other 20% is me saying the word "ughm" over and over. Tutorial: https://vimeo.com/163317848
This is one weapon of the A.I. Collection. The AWP | DREADNOUGHT. The collection does not affect so technologically without reason. A tribute to all man-made objects with their own intelligence in the 70´s and the 80´s. Its for you if you are a fan of science fiction and technical arts in CSGO. Hope you enjoy and you will…
Hi there, here's my second skin for the contest. Inspiration: Started with watchmen and wanted to show something powerful yet at mid tier level. Again colour scheme is vital here to bring out the 70s & 80s 'flavour'. Here's the WIP: and final artwork: Workbench samples: Hope you like it and thank you for your support.…