Hello eco_bach, Depending on your Render software, mixing 2 materials are slightly different. But In all cases it uses the native capability of each render software to do the blending. The thing the Quixel tools offer is the "quixel mixer" nodes for all Renders. The idea with this node is to be able to take in displacement…
ah no this would be the 2nd humanoid model i have completed. and i emphasize completed because i have created a few bodys and hands and attempts at feet as well as heads however i tend to scrap them for 1 reason or another. i never inteded to complete those models just wanted some practice at getting the body and hands…
thx all! :) I thought about that but unfortunately I am not a coder. Would be very cool! The main effect happens nearly randomly and there is also one that changes slowly over time. @ Ged All the red is there because then it merges with the UT3 UI. But i agree the presentation needs more love. I think i will make some nice…
I made a little trim and decal sheet, nothing crazy. I more wanted to test that they were compatible with my layered material system. I also quickly modelled a side table and a wall mounted monitor. I was given some good advice about the RGB and ID masks (ID mask can be way lower res and also the RGB masks can be lower res…
Barajoun Entertainment is Recruiting
for it’s 2nd Animated Feature Film!!! We are recruiting
more than 30 talents for our 2nd animated feature film in 2017, after
the fantastic response on BILAL: https://youtu.be/VhrZBHwOMUs
, which is also
releasing worldwide this year We are seeking talents
in following division: Set:…
Wow @Deforges , I really appreciate the swatches. Color matching by eye isn't my expertise Here is my new version, I corrected the olive darb and added more variation to make it less boring. I made the chalk more worn away as well. I also baked an AO map onto the 2nd UV channel, and added a muddy ground plane for…
Sculp is made with hard brushes in ZBrush, like Trimdynamic to keep an angular look. We didn't want sculpts to be too smooth. Almost all the assets have oriented normals (exept for the organic parts or smooth ground like the beach...then it was soften). There are almost no hard edges in that game. From the tiling sculpt, I…
I recently completed a next-gen art test for an environment artist position. I had 2 weeks to do the test, and I worked on it for about 18 hours a day for those 2 weeks. I had another art test from another company that sadly got neglected and I wasn't able to put a full 100% into that one. If you think the test is going to…
How best can this be done?Was discussing this with a friend the other day about combining 2d and 3d animation,preferably 2d for characters and 3d for environments and props. I am thinking u do the animation of the character grabing and holding an imaginary stuff or a placeholder of the supposed 3d object.Export animation…