My first 3d work, what do you think? Everything has been done by me, except for the sky image which you can find here: https://unsplash.com/photos/0289jpHHk0o
Looking for animators experienced with Cascadeur. This includes setting up and using rigs, cleaning up mocap/autophysics, and overall familiarity with the workflow. We're a small studio looking at using an emerging technology to improve our workflow. Send me a dm at Blank Mauser#0241 if you're interested.
https://cdn-animation.artstation.com/p/video_sources/001/124/025/vb2-this.mp4 render of previous stuff, iris look maybe.(old but testing things still.) hair updated face close up. Thanks for the comments, i just bit the bullet and decided to use a base-mesh that needs some heavy editing for my project as it saves me time,…
Would you only use the zmodeler or mix it up with some sculpting or even use both on the workflow starting with the zmodeler and refining with sculpting brushes or anything else ? I ask because all 3 of these pieces that are shown below seems a bit challenging to me(I haven't tried it yet thou). This is ranked from easiest…
Hey guys, I have finally finished my first tutorial, took me a while, because I kept on pushing it off, but it's finally done. In the tutorial I go over my hard-surface techniques that I used in zbrush. The overall process took around 4 days, and the video was edited down to 6 hours of fully voice footage. The tutorial is…
The crashed helicopter here: https://cdnb.artstation.com/p/assets/images/images/020/168/423/large/josh-wilkinson-wilkinson-mudtooth-ext.jpg?1566667166 Trying to figure out how this was textured. It has so many unique details and doesn't look like a trim sheet. Im assuming its a 0-1 unique normal from a high poly bake. Then…
Hello. My name is Denis Khlebnikov and i'm 3D Artist. Looking for freelance/remote/contract or part-time employment. My portfolio: https://www.artstation.com/dezaiw Skills: -Experience in several AAA projects.-Low poly / High poly modeling. -Hard Surface modeling -Organic modeling -UV Mapping. -Trim,Tile,Decal textures.…
Hi guys! So I was surfing artstation and found this character by Pedro Conti. https://cdna.artstation.com/p/assets/images/images/021/790/752/large/pedro-conti-gorillaz.jpg?1572962947 I love that pilling texture on the jacket and would love to learn how to go about making something like that, but I can't seem to find online…
Good day! My name is Aleksandr. Freelancer. Sculpting. Characters and portraits. Realism, cartoonish. Creating any patterns in MarvelousDesigner for any avatars. For orders and offers write to the email. agaponov84@gmail.com https://www.artstation.com/aleksandr_gaponov…
Hey all! Does anyone know if there is a "tumble around point" option for 3DS Max similar to the way 3D-Coat does it? I've taken a quick video of 3D-Coat to show what I mean exactly. I'm wondering if there is a setting that i haven't been able to find, or some kind of plugin that exists to let me do this in Max.…