Hey all, made a fictional golf course environment to test new features of Unity HDRP terrain and lighting. Whole environment from blockout to final is done in 18 hours, used Unity Essentials and free assets. Most time spent on Unity forums figuring out warnings and errors related to terrain, hdrp shaders and art directing…
Well I already explained basically how you'd go about writing such a script. If you're hoping someone else will write the script though you'll need to post an example mesh and material you'd like said script to work on.
ZeroBiit The script automatically calculates the angle face and aligns the vertex of the normal. Cylindrical, spherical shapes do not require calculations. This script does not have such a function to control the process. It is necessary to select the faces and apply the script.
I have a feature request in for this option. Until then I wrote a Script that does it called Bolundary Bevel that is part of my Topology Scripts collection: http://pushingpoints.com/v2/pushing-points-topology-scripts-for-modo/
You could do this in script. There may already be one out there - check scriptspot.com , or Neil Blevins' blur script packs, I recall his having material editing / management scripts in them. Or write one yourself :)
Links to the actual script seem to be down, and I cannot seem to build the script from the github page (VS errors, and googling doesn't really help). Anyone perhaps have the actual script or a installer (for max2013)? Or if I am missing it, a working link.
UPDATE 2: * Now if you render with a selection you'll get a single gradient for the selection instead of one per object. UPDATE 1: * Saves your options when you open and close the dialog. * Spinner for padding and selecting UV channel * Optional Output path * Shows progress bar while rendering * Due to a max bug, I added a…
I've been developing a mel script to make it easier to create/assign/interact with hlsl and cgfx shaders in maya. Linking lights, changing light colors, making sure you have the correct .mll's loaded - providing an easier interface for managing lights. I made this originally for my fellow production artists at work - so…
MENTAL RAY PROGRAMMER CIS VANCOUVER Responsibilities: Reporting to the Head of 3D and Technology, the Mental Ray Programmer will be responsible for the creation and support of Mental Ray shaders and associated support technology. Production support of artists and package-specific scripting will also be part of the…
Hey guys, the copyToMax.bat file doesn't fully work for me, it's not copying a bunch of scripts anywhere into my 3ds Max folder. As a result the character, model and toolbox scripts don't open up at all. Could anyone tell me where these scripts need placing so I can do it manually? Cheers!