hey yall! I'm trying to sculpt feathers and stuff into one side of a wing in zbrush 4. I can't seem to find any info on backface masking to keep it from effecting the other side of the wing. Any suggestions? thanks!
Is there a way to be able to move a ring or faces towards a centre point while maintaining the scale of the faces selected? I want the thickness of the ring to be the same when moving in and out.
The wing fillet looks quite off. It shouldn't extend as far up the fuselage, especially near the leading edge, and it should be a smooth curve from the surface of the wing to the surface of the fuselage.
is it possible to bind the same key that i´ve bound to ring and loop selection for edit poly to ring and loop selection in the uvw modifier without overwriting each other? (Max2010)
Hurray!! A wings user. Calabi, go over to Autodesk's site and download their FBX converter. I export from wings as OBJ, and then convert to FBX. Rarely have any issues.