Of course some people are going to lose. Various industries and technologies will be phased out as better ones emerge. It doesn't take always rocket scientist to figure out which types of industries will tend to fare better than others. But even if you can't do a good job of this yourself, you can rely on savy fund…
As Trackmania Sunrise will hit the stores soon (April 6th 2005 in Europe), you'll be able to make you own custom cars (within the limitations). I consider that the same as a "PPM" , but with a car mesh. Trackmania has a strong multiplayer component (and a great community), custom skins are already heavily used (especially…
It depends on what you need it to do: How big is it? Are you baking normal maps to it? Are you using tile textures or a trim sheet? Will the UVs be packed with other objects, Etc. All of these factors will change how you need to approach it. A few strategies that could be adapted to your specific needs: you can mix and…
Hi Polycount, I am currently working on a personal project which is a full CG vfx shot. I've gotten to a point where I need to add a very dense/long smoke/dust trail and I am trying out Maya fluids which seems to be a little too heavy to run on my machine. Do you guys have any good suggestions on how to approach this issue…
@Boyani if you have the luxury of being able to choose from many studios in your near vicinity, I'd try to get in contact with the artists and ask them personally how they feel about the workplace. Glassdoor is also an anonymous way of reading employees' opinions about a company. Also, if you get an interview, I believe…
Personal opinion they are just an additional (HR) hoop to jump through. You just run the risk to be judged on your resume instead of your portfolio, which is quite pointless since the team/art lead will choose you based on your portfolio. The worst kind of recruiters are those that reach out to you over linkedin and ask…
I think the idea of hiding your work so no one can steal it is completely absurd. If you hide your work: * It's much harder for anyone to know it was made by you. * You don't build a reputation as being a good artist. * You'll almost never get referrals because nobody knows you exist. All that so you don't run the risk of…
Hey guys! I'm visiting the US pretty soon to visit some family and friends. And also to try to maybe find a job or something :P Anyway, I love to meet new people and it would be fun to see some polycounters on this tour. I'm going to be in a few different places so please let me know if you are there and want to get a beer…
For rigging, I was a bit lost at first. I had many questions, like: "Do I need to make my clothing parametric to fit onto a Metahuman?" "Do I just use the MH rig?" This would obviously involve a lot of work since I had created my clothing in an A pose that was different from the Metahuman one. I'm not sure how, but I…
I'm getting into human 3d modeling for an action game. I am not the greatest modeler in the world, and getting into the human aspect of modeling is a newer challenge itself. I've skimmed some member's models here (kudos to the OddWorld modeler) and was impressed by the work. So now, how did you go about making these…