The normal map looking good in the engine was probably not a simple fluke. Likely the tangents and binormals that got imported into Xnormal got imported into whatever engine you were using as well, meaning that they would look fine because they're using the same tangents that they were baked with, but would be actually be…
i think you're crashing into a fundamental problem with understanding how bakes and normal maps work. there are a few threads stickied on here that explains how it all works so I'd recommend reading those but anyway.... working on the assumption that you intend the final presentation of this object to be in…
21. Texturing: Setting Up Your Bakes This stage can be both quick and rewarding and really shows off the work you put into your bakes. I created a new folder inside my diffuse folder and called it Lightmaps. This is where I put my bakes for Ambient Occlusion, Cavity, Lightmaps, PRTp, and Gradient. For the maps that…
Yeah, so here is a little WIP i started before the weekend. Trying some new shadertricks, and wanted to make something fantasy and nextgen. Here are some rough screengrabs out of UDKs model viewer: The textures are still very very WIP, basically a few layers of base material sofar, testing out shading etc... :]
Heya people. I just joined the forums and am fairly new to modelling with only 2 months in. I wish to ask some questions about polygon count in games though I think you guys are quite sick of that topic already. Firstly, how much polygon count could a game scene have, especially for high end graphic cards like the GTX 780…
Hey everyone, I'm working on an envrionment piece at the moment of a luxury apartment. The apartment in question is depicted on this website: http://www.home-designing.com/2016/04/two-sophisticated-luxury-apartments-in-ny-includes-floor-plans I'm only building a small part of it because the apartment itself is absolutely…
"but you can prevent the number of pirates to rise (or at least slow it down...) by making good games and trusting your customers." Uuuhm, yeah, that have worked out just GREAT for those who tried it sofar... anyway, I'm not discussing this anymore here, wrong thread ^^
guessing neo_god is closest sofar "I feel like throwing in a lesser known british movie" clue: in the movie a german actress oddly enough has a kinda big role. this actress also stared in a horror/thriller movie which lead actress is currently a live topic somewhere on these boards...
Hello, I come from a film background and recently have started learning game art and doing low poly model normals. Below is a bake I did in Substance Painter using my low poly mesh and high poly sculpt. I was informed that I should be using all soft normals after I got artifacts on corners due to hard edge normals: All the…
Hello! While I am not a new user, I haven't really posted as often and I thought I would update with most recent work and portfolio showcase for appreciation and critique. (i.e something I should remove, add, layout.etc) Portfolio Link https://www.artstation.com/artist/nikhilr I'm a 3D Artist with 3 years of modeling,…