Updated and filled out as directed, also added fixes, and am also doing the Unreal 2 one in 3 now and filling it out as suggested. I am also using all of my newest textures to showcase those skill sets...thanks everyone!! you are the best!!
that animation mentor school looks pretty slick. really great animations in thier student showcase vid. pretty expensive for a year and a half program though. Think i might look into this. Take some life drawing and basic art classes locally and take this corse on the side.
I don't work in games anymore, it's more interactive story-telling with 3D in the vein of the things you see on three.js' showcase page ... while not my decision to make, it seems as stable as threeJS by all accounts - those two being the only serious players in the web3d market afaik.
Have you searched the forums yet? It seems like this thread has more art technique info: Virtual Reality Art Resources Thread Would you like me to move yours into it? If you're looking for art critique, I can move this to 3D Art Showcase & Critiques
Hey, This is something I've been working on my spare time. Its made for an upcoming tutorial, showcasing the the complete 3D concept art workflow. This is just the images produced in the tutorial. process: procedural water wave shader: procedural drip shader mask: Procedural Arnold blend shader:
I recorded some 1920x1080 footage on Ultra High settings last night and I put together a 13-minutes showcase video. For those of you who haven't played it yet (or who are playing it on lower settings), this game looks stunning! http://youtu.be/L0ep2yz9luE?hd=1
@GabrielCardinal This is a 3d challenge, where you make one of the concepts chosen above into a 3d game model. I'm not sure if there is any equivalent challenge on the 2d forums, but if you are interested in doing 2D work Polycount has a section for that: http://polycount.com/categories/2d-art-showcase-critiques
Haha, wow. That is pretty neat. There seems to be a bug (on the blog) with the arrow keys and mouse wheel still scrolling the webpage despite being used to navigate the viewports... but this is pretty interesting. I'm amazed it renders those decimated 3D scans so well! That would be an awesome way to showcase sculptures.
It's looking pretty nice, could you share the concepts you're looking at and maybe pull out some of the assets to showcase. Also just a side comment, I loved how Visceral created so much depth in their alpha mapped materials. Your flooring made me think of that.
If this is going into a portfolio and you're trying to break into the industry, using the argument "...for a fast result." doesn't show employers that you understand limitations and how to effectively overcome them. If this was just to experiment with ZBrush and decimation master and you have no intent of showcasing it for…