Yeah, the eyes were purely just to block out something so that it didn't look quite so weird to view empty eye sockets while I was sculpting. Low-res makes sense, I tend to make the mistake of going pointlessly high res too quickly. I guess I can try using subdivide-collapse with a lower detail brush to pull some of the…
I saw this title and thought it was funny. http://www.bloomberg.com/apps/news?pid=20601103&sid=aTCxi42lDR1U Then thread the article and that quickly faded...
Hi Polycount! Here's a couple of small environments I made in the Unreal Engine to quickly play with various materials and with lighting. I'm curious what you think.