Many material techniques explained here. I would recommend using vertex color to blend tiling textures for metal and rust, all in one shader. If you blend multiple materials that starts to get expensive to render in a game... http://wiki.polycount.com/wiki/MultiTexture See also…
"La llama es un cuadrúpedo." I think this one might be tough, so I'll give you a couple clues right off that bat (nothing too specific, though): 1. It's a film that was made within the last 10 years. 2. It's not a Spanish film (I think this may be the only Spanish line of dialogue). [edit] Oh yeah, one more thing (this is…
Zombies Ahead! http://www.foxnews.com/story/0,2933,484326,00.html I'm sure I'd laugh right before I drove off a cliff, or into the back end of a paver...
http://udn.epicgames.com/Three/TextureOptimizationTechniques.html I've also found from various places that the blue channel gets altered a bit, creating possible artefacts. I've noticed this myself when trying to use the blue channel of a normal map for something else (for instance a specular map). (Importing as default…
Starting on October 27 and runnning for a week Toys R Us will be doing this deal. You can do it online also, but the games all have to be the same price and platform. If you go into a store you can buy 1 GC, 1 Xbox, and 1 PS2 all at different prices. No word if it's on GBA games though.
Hello, I want to share a script I've made for Photoshop, to attach a brush to a layer so it can be retrieved on a future time. This also saves the brush with the document, so anyone who will open the document will be able to use the same exact brush. You can download it from here: http://buliarcatools.blog.fc2.com/ Thank…
Thanks for all your replies @ Japhir, I worked my ass off on those textures, they are mostly pretty small, the orange thing is 64x128 px. It is diffuse only so it looks pretty dull without any shading painting into them, why do you think it looks weird? I must agree it looks pretty bad at the low floor. @Rhinokey How would…
Just do it a bunch. That's the only way you get good at anything. Color and Light is an awesome book. So is the 3dmotive.com tutorial. The http://wiki.polycount.com/TexturingTutorials#Painting_Stylistic_Textures is awesome too.