Hello all, I'm trying to soften BevelPro edges using the Smooth Group brush or Polish Groups (open circle) and both are producing geometry overhangs in certain corners. Should I be approaching this differently? I also tried to use the standard smooth brush which does a good job but leaves random artifacts all over the…
No, Insert Edge Loop is a dynamic insert, you can click and drag on any edge to slice a new loop through the related edge ring (if any). Clicking and dragging slides along the edge (in the same way the Split Polygon tool does), using the snaps you've got set in your preferences (default is a 50% snap, but you can set…
miauu's Scalpel allows you to interactively subdivide (cut up) geometry by drawing lines. When you make a cut, it has to originate from a vertex or an edge. You can't create vertices inside faces. With miauu's Scalpel you can: * Snap the cut point to the nearest(to the mouse cursor) vertex (Auto and Manual mode provided).…
@Noth: Marmoset Toolbag does not have an official Linux version, but it can run on Linux using compatibility layers like Wine or Proton (via Steam). * Official Support: Marmoset Toolbag is officially availabe only for Windows and macOS. The developer has stated there are no current plans for a native Linux release. *…
Absolutely. Now a few remarks on these two models : - While the raw unfiltered look is excellent, the in-engine footage reveals that the grey backgroud of the texture sheets is bleeding at the edges. I suppose that you are well aware of it, and It is actually somewhat of an interesting happy accident in the case of the…
also remember that the distance between your support edge loops and the actual edge of your model will have an impact on the bake and the smoothness of the corners, so it could be worth playing with that. if you want to play around with normals in maya, just select your object in object mode, hold shift and press and hold…
hey everybody, as "konstruct" I changed few details in the corner of the window in other to get closer from the idea sketches in this awesome concept. I used a really simple process to edit the mesh, It's not even a process, is just a mind set that I will be showing you guys right now it took me exactly 34 minutes to make…
Okay so I made a different material and I think this is much better. Still needs some adjustments in the saturation department, and the height on the edges may just have to go entirely since this is almost the lowest it can be. Then figuring out the transition in-between sides as there should be showing the edges of the…
You can get/set position only for verts, so you have to check the subobject level and convert edges/faces to verts and then get/set the position. To avoid if-loops try with "case of" statement: ( case subobjectlevel of ( 1: (vertPos = for v in (polyop.getVertSelection selection[1]) collect (polyop.getVert selection[1] v))…
Had been very enthusiastic about megascan materials , company bought the subscription, I tried for quite a while and ended up hardly using them at all. Cover too small spans. Looking either instantly too repeating or otherwise too flat and characterless . Never right balance and extremely hard to tweak. Very few nice…