Sorry this is a bit later it took me a few min to make it. 1) This could be a quarter of the size it currently is 2) These two could be combined 3) This could be half the size vertically 4) This could be cut in half vertically 5) Same as 3 6) Same as 4 7) Same as 4 8 ) Could be in half horizontally 9) Could be in half…
When games are new (and sometimes not new) they have packs of 4 that you can buy that comes out cheaper than buying 4 individual copies. I usually buy those with the assumption that 3 friends would want it for that price, and they pay me back. Sometimes I can't find someone, or one of my friends decides against it, so I…
I have a Sony X100 4 and an Xrite Passport, and I am going to take pictures on cloudy days for texture references. But what should the settings be for: 1) aspect ratio: 3:2, 4:3, 16:9, or 1:1? 2) Flash Comp 3) Single shot AF, or Manual Focus 4) Focus Area Wide or Center 5) Exposure Comp 6) Iso setting 7) White Balance 8. F…
Added the threshold points for the 1/4, 2/4, 3/4 sections. At the different thresholds, currently the only difference is that the number of particles spawned increases, but I want to try experimenting with starting the effect off having mostly blue with some red colours and the intensity of the colours increasing at the…
[ QUOTE ] for tabbing i use Guitar Pro 4 demo and get tabs from mysongbook.com. i used power tab briefly but didn't like it as much as GuitarPro 4. [/ QUOTE ] yes you beat me to it, GTP 4 is a great tool to learn quickly, it offers a virtual fretboard that plays quite a variety of songs, there's a file with 50000 cover…
that 3 mil cube is imported as one object from mudbox. and in maya as far as i experienced it is lot faster to import a solid mesh that is 4 mil rather than a multi-object that equals to 4 mil. also, when u combine multiple object onto one performance increases since it has less transform nodes. btw, keep in mind that…
Dominance War 4 Entry - "The Shadow & The Technomage". This was my entry for Dominance War 4 and I quite like the far out vibe of it. The background was made in Unreal Development Kit with 3D Elements (e.g. the trees, the rocks, and parts of the tower) and then I did a paint-over. The shadow has 4 arms and a psychedelic…
I agree almighty gir. These matcaps really look good don't they. Sadly no one has come forward to share these matcaps. Someone must have them. FYI I think these matcaps were made in Zbrush 3.1. Do you guys think it will hold up in Zbrush 4 or even 5 maybe? I mean they're at least 4 years old although I do have some matcaps…
but the videocard interprets polys as triangle anyway. quad's fully arent magical dude, look at this. same object from two angles. It's a quad, but looks like its quite clearly made of two tris. that's how computers understand meshes. why would they make it read and create surfaces on 4+ sided objects when they dont need…
can you show us a couple more views, top 3/4, back 3/4 and another one. Also some wires wouldn't go amiss. Currently its hard to give crits on the views you have given without seeing the others in context. Also, dont render them on a black background. Makes for really hard viewing. Ill forgo the comments at the mo till you…