hi enodmi and syros. i used a cellular map and some noises in 3dsmax as a diplacment for the metals. so the metalparts of the basemesh are made highpoly and displaced all in 3dsmax. the wood basemesh was exported over to mudbox, and then sculpted. the basemeshes were also already uvmapped, so that i also loaded a midpoly…
Used Angle and Area weighted normals in Maya 2014+, results are pretty good without any tinkering (compared to Unweighted anyway), but in some cases we still used some scripts to align the normals to look best, mostly on cases where you had a beveled edge with only 2 segments (like a thin polygon strip). Also used them in…
[ QUOTE ] the checkerboard is very useful to show on the model in the viewport to see how stretchy it is, etc. I don't know how to make it default to the texture, especially because you can have one object with multiple textures. . . [/ QUOTE ] Now if the checkerboard had some indication for direction it would be useful.…
Yeah its still not anywhere close 3dsmax's pivot system. Its something I really really miss when I jump over to Maya. HOWEVER the latest version of maya did upgrade the gizmo/pivot system, big congrats on that, but they need to keep going. It now can align to the average of the selection, or to a face. MoP broke down the…
I am new here, my first post, I've been an artist for a while now and I've been teaching myself 3d. I've been working with Blender but found what seems to be lots of opportunity using 3dsmax. So I thought I'd give it a try, I was looking for projects to work on and came across a Mixamo contest that I was thinking of…
Looking for skilled 3d people who use 3dsMax v7.x+ and/or Photoshop for use in building models from concepts. These will then be rigged, textured and animated (by yourself if desired) and imported into the game, Dawn of War. Models usually range from standard units (3000-3500polys) to unique ones (5-7k polys). Bipeds will…
Umm... You can't use it due to price or someone said no, or you didn't know that it existed for maya? https://ephere.com/plugins/autodesk/maya/ornatrix/ Since it seems like you would like a comparison, here are my thoughts as a 10+ yr 3dsmax user and a 5+ yr Maya user. XGen is pretty good for an out of the box solution, it…
Well most of the Ubisoft studios work for example extensively with 3dsMax and always write their own tools to export specific rigging parts, animations or other stuff that their engine work pipeline setup requires. Same for Crytek and their Crysis and Farcry games, most of their pipeline and workflow is based around…
3d studio dos r2 for me as well, although when I got it from a friend as student version, r4 was out already. Did some very simple modelling, mostly animated stuff for fun sake (logo animations and such). No internet no manuals, it surely was a fun time figuring out that software ;) What stuck is that I still use the cyan…
If you're a 3dsmax user, check out Allen McKay's stuff, he's worked on a lot high end stuff and is more then happy to share his wealth (of knowledge...). Watch his studio's game cinematic showreel, lots of stuff you'll recognize. It will also give you a good idea of what they might expect. His DVD's are great and so is the…