Every time I see new stuff for this my interest just shoots back up again. Looks like it's gonna be 360 and pc at the moment. I wonder if they will ever post some sort of projected release date.
disappointing to hear about all the problems. was thinking about picking this up for the 360 if and when i buy one in the next few weeks but maybe i should just buy Naruto and Lego StarWars Complete Saga instead.
Or you could model one segment of the pie however you want, duplicate it and rotate it, then hit shift d a bunch of times. Take the number of subdivision you want in your pie and divide that by 360 to get the rotation value.
sonic, there's still lag even when outputting native res from 360 with vgacable, as I said, it depends on the tv. most cheap hdtv's are made for watching movies, so fast upscalers or the likes are not a priority when manufacturing.
On the 360 the hardware will calc the value very fast, when using their special DXN format (two 8 bit channels). Basically the same size as a DXT1 texture, but double the bit depth, and almost free calculation of the third channel.
awesome news....just too bad I wont be able to play it if they go the 360 only route like with the last one. That exclusivity deal with was a dumb move I think, could have sold a lot more units....
Blocked in the body and painted a really rough base for it. Can't wait to do the creases and details etc. I can't believe I've only used 336 tris so far! I'll have to put more in the head later.
No, dont go to Pier 39 kub. Check out Haight Ashbury If you haven't allready been. The top of Coit tower provides an amazing 360 degree panorama of the city. http://www.sfstation.com is a good 'whats on' city guide.
Syndicate / syndicate wars prolly need dos box to run them if you can find them :) Dungeon keeper is still awesome, if you like slapping and miss treating imps overlord on the 360 ain't too bad.
I don't really understand how the mirror plane degrees option in the mirror tool works in maya as the 360 rotation degrees only work when the object is orientated towards -z. If not then messes up with the degrees. I think i'm missing somthing but don't get it. it's not very well documented too.