I don't really understand how the mirror plane degrees option in the mirror tool works in maya as the 360 rotation degrees only work when the object is orientated towards -z. If not then messes up with the degrees. I think i'm missing somthing but don't get it.
it's not very well documented too.
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mirrorPlaneRotate<img alt="" src="https://us.v-cdn.net/5021068/uploads/editor/15/frhp1688oobb.jpg"><br>