r_CustomResHeight=1080 r_CustomResWidth=1920 capture_file_format bmp capture_frames 1 capture_frames 0 Upscales it in the viewport and therefore preserves any post effects (I know there were issues with e_screenshot 1 for a while, not sure if there's a better way), and saves the frames out to a folder in your root CE…
Last version of UVpackmaster2 pro have a feature "align similar" in "advanced option" dropdown. (Blender addon) it finds similar UV islands and try to stack it one over another . I only tried it in Blender and it's not 100% reliable still works pretty ok imo. Sometimes you have to manually select islands and push "select…
So it is me literally over thinking it then... Is it just me or does gloss and metal look very similar? At this point Im finding it very hard to tell if I really need to use the PBR system. Ive had a look through the UE4 examples and they literally have spec maps on half the environment (scifi hallway) to name 1 and…
that deserves a comic or at least an illustration! I guess I'm a fan of coffee break rogue-likes, 100 Rogues on the ipad drew me into it and then I started playing Brogue when a recent update caused 100 Rogues to generate floors with no exit. Brogue on the iPad is very simple to control because of the touch screen, no need…
No, the RTT is different. But actually now I remembering, there are serious issues with alpha in the baker(discussed a few times here in the technical talk), so probably what you are linking works a lot better. Here is how I would do: I would place a camera where I want, and then simply render out passes with different…
Nope, you shouldn't need to -- that's going to happen with the normalise. It makes sure your RGB values all give a length of one. So if you paint 20% red and 20% blue, it'll be the same as painting 100% red and 100% blue -- a 50:50 colour mix between the red and blue textures. If you paint white, it'll split the colours up…
Well £100 is way under most developed countries minimum wage, so yeah you shouldn't do that. as for the kickstarter, it's one thing asking for a amount that will actually get you through production and another thing to ask for a realistic amount of money that you would actually be able to get, and to know that we would…
The video is uncompressed, absolute maximum quality, so using that information we can determine the file size: A 1920*1080 bitmap is 7.9MB, you have 30 bitmap frames per second so that's 237MB, and you have 36 seconds of footage, so that's going to total 8532MB.
In that case that would make a shit load more money than i said. I really am amazed that someone hasn't already used something like this to play games on it, think about playing wii sports or gears or war on a building! 1080p at 100 ft tall FTW!
Hello, I'm having a bit of a trouble, when I try to use one of the masks for edge wear in 2.0, there are some issues on rounded objects, that were never there in 1.8. Here's what I'm talking about: I can't find a good preset that gives me straight edge wear (straight running along the low poly edges)...and I can't pinpoint…