I decided to mess around with some more different textures using Quixel Suite. I experimented what I could do with Lance "Optinium" Wilkinson's free textures and created a normal, gloss, spec, & emissive map (for the lava & snow). You can get his texture pack here: Polycount | The Great 3D Game Art Giveaway Thread! | Post…
The newest Volta cards have architecture that specialize in AI computing. The Quadro represents the most powerful version of that, while packing the most VRAM (32GB). That's what I meant when I said Iray takes advantage of this. It uses AI rendering but only a few Nvidia cards were actually designed for this. The upcoming…
sorry if it's too late to answer but in maya 2018 you can set texel density by going to UV Toolkit window and in Transform section you can find this select one of the island/shell in your UV and click "Get" button to use your selected island as sample for texel density value. and "Set" button will change texel density on…
But that still results in 2D sprites as the final ingame art, not 3D models. I don't think this is what they're doing for GGX; why would they even switch to Unreal Engine then, as that doesn't even support this kind of sprites out of the box. Also, this is what their latest BlazBlue looked like:…
This is what I see on my end in smooth mesh preview but in 2018. (win7, gtx1080ti) I also get this error: // Warning: The OpenSubdiv Catmull-Clark subdivision method cannot be applied to non-manifold geometry. pSphere3Shape will use "Maya Catmull-Clark" subdivision method for Smooth Mesh Preview. You managed to get an…
haha very nice site and work Fletcher, just the other day this site was empty and I was cock teased by you. Now its full of win, I think my fav has to be the shield. Keep it up man stuff is great you can also add that your work is displayed in the ga montreal art gallery. Someone took a snapshot of the open house. This…
The polycount wiki is has some good info for 3dsmax and maya. http://wiki.polycount.com/wiki/GradientMapping Other 3dsmax gradient workflows/scripts: Gradient maps that use world space…
The current version of the Suite should function as-normal for everyone using PS CS4 64-bit to 2018. Anything beyond that is unsupported, and the software will be discontinued at some point in the very near future. I can't speak regarding plans for it yet but we're basically transitioning everything we do over to our…
It's definitely possible, but I'm sure there's a better way than the Janky way I did it. Copy and paste your red and green channels from your two normal maps into different layers. Blend the two red channels using Subtract, and put them in a group. you'll notice you only get the + side of your red channel, that's why you…
its not too bad you have outlined the shapes on that arm but the depth of form is not there yet, you just need to take the next step after this. Its hard to explain, Im no pro with anatomy myself. could be a good idea to check out ufc dudes and boxers/kickboxers etc to get a good build on this guy…