Square held a community event for the biggest LoK fans out there.. and we got some first impressions. All positive! http://legacyofkain.wikia.com/wiki/User_blog:Baziel/Nosgoth:_First_Looks http://lucinvampireslair.blogspot.co.uk/2013/09/game-nosgoth-pc-pre-release-review.html
First project completed for 2014 - Started waaay back in the year of 2013. Also squeezed in a small environment thingy in between. A bit less painterly than I hoped. Think Im going for a handpainted weapon or something of the sort next! Cheers!
Thanks everyone for the submissions! Collecting the art was a great experience :) If you'd like to keep up with the comp, please visit - http://www.game-artist.net/forums/game-artist-mini-competition/19186-speed-modeling-competition-2-014-children-s-art.html
thanks, for some reason I thought those only worked in max, this looks awesome though: [ame=" https://www.youtube.com/watch?v=XlMuQYgnKm4"]Maya 2013 Extension Release: Direct X 11 Next gen viewport Shader - YouTube[/ame]
@Reza, Add edge loops close to an edge line on all the areas you want creases. http://cgcookie.com/blender/2013/06/21/tips-creating-sharp-edges-modeling/ The method I'm talking about is under the proximity loops section.
Great idea for Double Fine to do. Really hope large companies and publishers don't start pulling this. I could see it being the new Limited Edition. "Pledge $20,000 for Madden 2013 and get to help walk John Madden to his car"
I dunno if this has been said but I think a busted up rosary is just what the doctor ordered. http://1.bp.blogspot.com/_gbByMNFBss4/S19FMi-JnyI/AAAAAAAAbBA/Ofq1ocW4z8U/s400/RC+011.jpg I think you get the idea
http://www.rockpapershotgun.com/2013/03/01/space-hulk-preview/ A little bit of shameless self promotion, first preview of the game myself and a few other Polycounters are working on. Space Hulk off course, preview includes some of the first in game screenshots. :)
Hi Resistant, I have just uploaded a new version of XformUV (2.8). This version fixes some GUI problems with the QT interface of Maya 2011-2013. You can download it here: Creative Crash or here: sdv_xformUV_v2.8.zip Cheers, Stefan
http://ca.ign.com/videos/2013/05/27/dice-la-expanding-the-battlefield interview with one the of dice la guys. pretty much sums up what I was saying about the talent pool. interesting little jab/threat at activison in there haha.