I'm currently struggling and in need of help. What would be good method to retopologize hard surface models for games? For example: https://plus.google.com/photos/114074008528400978659/albums/5283421451604722753/5283424685162772754?banner=pwa How to taclke such model? Especially join areas such knees, elbows and shoulders.…
Hi there. I hope this isn't a fuax pas posting here. If it is I'm incredibly sorry. I just wanted to say that I posted in the unpaid work section here, however I am willing to pay royalties on release. http://www.polycount.com/forum/showthread.php?p=2193361#post2193361 If you're interested in this I would love to talk more…
Hi there! I've never made a blog post before.. but I wanted to keep going on this project and be consistent with it. I'm posting this here for my own sake but also a way to be more involved in our industry community, learn new techniques, and hear other artists' perspective or advice, if you're so inclined to give it 😁 I…
Oh god here I go again: I started this model months ago and I believe I showed it here before, not sure. Anyway, Im starting it back up with a soft tone to it. Since I mapped it awhile ago, the maps aren't very great, but they work, and I don't feel like remapping this guy . But I am going to edit the UVWs because there…
@2300511685 Correct, the round over in the third step was added with a non-destructive bevel / chamfer modifier that uses edge weights to control the width. If edge weights aren't an option then a simple loop path could also be used to constrain the round over. There's a few different ways to approach modeling lofted…
hey everyone, I wanna share with You some of my projects during learning Houdini. These are not renders but flipbooks from viewport. Critique and cc are welcome :D smoke using sprites https://vimeo.com/310280452 ---------- ---------- ---------- ---------- pixel style fire https://vimeo.com/310504480 ---------- ----------…