Hey all, it's about time to upgrade by 3 year old system. I come from a 9600gt 512 Dual core 2.83ghz 298GB HDD 32 bit win xp Pretty bad right? Well, with the money I have from christmas (Not alot but around £500) I've cyberpoweredsystemed up a new rig (I know it's not the best but its a huge improvment) : I'm stepping in…
I made a post at the UDK forums, but their community doesn't seem to be as lively as this one, so I'm hoping somebody here may be able to help. So, I made a tree and imported it into the UDK. Now, while in the editor I preview the level and use the command 'Stat Engine' to see how many static mesh triangles are being…
Im in the process of working through an advanced rigging book suggested by another polycounter, and have come to the realization that I knew jack about actually rigging characters till now. Or rather, my actual control rig knowledge was dated from bone envelope only days. So my question becomes, how do you stay up on the…
I haven't used it since the November build, but here are some of my notes from back then. Be aware this might be wrong now, as the Landscape system was under heavy development at the time. * The height map creates the terrain shape. * The alpha map creates a mask for the layer. There is a different alpha map for each…
🚀 NACK — Mobile Real-World Capture Tool NACK is an offline mobile tool that transforms real-world surfaces and objects into digital data. Using only a smartphone, NACK allows you to capture textures, surface detail, depth information, and material properties — and instantly turn them into usable digital assets or analysis…
It's been far too long since our last Folk Tale update and as you might expect there is a heap of cool new stuff to share. We've been focused on improving and adding content to create a richer world. There's new characters, an entire new set of hand painted buildings, traps, overhauled zones, new animations, bug fixes and…
Yes, and this is a major problem with the modern game industry. A publisher who maintained their own R&D department apart from any individual developer would have a major advantage. I'm still not sure why they seem so resistant to the idea. Investing in a communal pool of tools and resources that are made available to all…
So its been a while since I've posted anything and figured I would share what me and everyone here at Treyarch have been working on since we wrapped up all the dlc on Black Ops 2. So I'll be posting all the cool stuff going on with this game in this thread. Hope to play some mp, zombies and now co-op campaign with you guys…
Aye Yo Polycount! I wanted to share my latest scene. I have been working on this project in my spare time and really wanted to share it with you all. I have both a breakdown of the scene and a tutorial on how I did procedural generation for foliage and grass in my scene. I couldn't find any tutorials on how to do this so I…