[FONT="] [/FONT][FONT="] [/FONT] [FONT="] [/FONT] [FONT="] [/FONT] [FONT="]Naughty Dog Santa Monica, CA [/FONT][FONT="]www.naughtydog.comAbout our company Naughty Dog is the developer of critically acclaimed and top-selling titles including the Crash Bandicoot franchise, Jak and Daxter franchise and…
Both, they are equally important. It won't require major rework as you already have a solid base. Key thing to do is clarify start/middle/end of all the important phases of the entire action. Take Brian's rule 1 to heart and key all your controllers for each key pose on the same frame. This will keep the blocking and early…
I read the opening thread as "I'm scared of people who could potentially wield their smarts against my fragile ego", heh. If they talk smack about your "smrtz" talk smack about their artistic inability and then follow it up with commiseration about how much of a monkey wrench QA or bugs can be, in general terms, don't name…
That one character would require as much as power as a single scene in UT3 iirc? But CrazyButch mentioned something about specific shader builds, so I'm not too sure about that and how it would translate. Especially from that nvidia paper. Seriously, we're not going anywhere with PTex, even Pixar uses it SPARINGLY, they…
Forget javascript as beginner. I'm wrote javascript for unity, javascript extendscripts for PS and javascript for the web. It's quite inconsistent, depending who's implementation you're using. The lack of classes (using prototypes instead) makes it not really suitable for an intro to C/C++ either (or consider the lack of C…
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Crystal Dynamics is looking for a Senior Technical Artist to join its studio in Menlo Park at the heart of northern California's Silicon Valley. Job Description: The Senior Technical Artist will work directly with the Director of Technology as part of the studio's shared technology group and is responsible to evaluate,…
Hey All- I am looking for a full time 3D technical artist- someone who is flexible from python to hard surface modeling, rigging to makerbots. We have a super fast paced environment working from concept to prototype, and on the regular you will be tasked with prepping 3d models for everything from export to unity for…
Hello, everyone. I've been lurking here for quite awhile now, and would first like to thank everyone for all the stuff I've learned by doing so. After checking out the low poly art thread in p&p, I decided to make a low poly model in order to practice my texturing skills. I've made a model and laid out what I think are…