The Advanced Foliage Interaction System is a shader-based foliage interaction system. Using the Pivot Painter 2 tools and custom functions, the system fakes physically accurate collisions with grass and plants using Vertex Animation. The system comes with 3 Foliage Archetypes (Short Grass, Tall Grass, and Advanced…
*EDIT* Aaaaand, I figured it out. Pretty much right after I posted. Doah. I just duplicated the parent (my flame system) (deleted the duplicated children) and threw the former parent (flame) into the hierarchy. So, I then turned off Emission on the parent and set its duration for as long as I needed. I guess I was looking…
thanks darbeenbo ! just rigged that female character and posed her with cat system in Max. its pretty easy and flexible rigging system ! here is some new shots !!
just thot about it. why couldnt they make a hybrid system, where only static meshes use voxels. character and moving assets uses the current mesh system.
biggest thing i dislike: targetting system. single target system is archaic and just silly. i want to be able to target an ally and an enemy at the same time, please!
I played the Bratz game on PS2 and I totally condemned the system. Horrible graphics and gameplay. Must be like that for all games on the system! Threw my PS2 in the garbage!
Foliage was removed a few months ago in preperation for rolling out a new system for creating terrain, However this new system hasn't been released yet. shit sux :(