Figured some folks would be interested. "Midway and Epic Games have released the system requirements for Unreal Tournament III. According to an announcement made today, the multiplayer first-person shooter will run best on a machine with a 2.4+ GHz dual-core processor, 1 GB of system RAM, an NVIDIA 7800GTX+ or ATI x1300+…
QToolbar 1.0 What is it? Qtoolbar is a (free) floating toolbar for Zbrush. The features you use most are literally at your fingertips. I hope you find this tool useful. Quick overview video [ame]www.youtube.com/watch?v=K0Zz-3khFmo[/ame] Download QToolbar. System requirements: Operating Systems: Windows 7 (Support for…
In your system unit settings, do you have System Unit Scale set to 1 Unit = 1.0 cm? These are the settings I use. UE3 was 1 unit = 2.0 cm. I believe this is changed for UE4. In Max, go to Customize --> Units Setup... --> System Units Setup Your display units and system units are probably not the same. Also, those tiles are…
FX for games are made using the game engine. Usually there are in-editor particle system creation tools. You cannot use nuke, or after effects. Some game engines let you export a particle system from a 3d editor but most have an in-editor system. unity: http://docs.unity3d.com/Manual/ParticleSystems.html unreal:…
One other thing that movies tend to have that games haven't adopted yet (maybe soon) are muscle systems and sliding skin. There are few muscle systems available out there, 3dsmax has one that was part of CAT but works on any object. Maya has the Maya Muscle system, I think its included if not it should be.
No, simply that the driving force, greed, curroption, desire to abuse a system/workers/people is not a trait exlusive to any form of government, monetray system etc, these are social/education/moral problems
i prefered aots cover system, i hated the magnetic stick system it feels much more natural to me to just run up and duck behind somethign or slide into it
You can use the Legacy system which has that option, or use the new and much better Shuriken system (you want the burst option). Really, use the new one.
Hi Ryan, I just asked our engineers and it looks like the depth pass is not available in the custom shader system. Depth / post effects happen outside of the material systems.